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Chapter 188

opposition to the shadow school and

grounded in the power of light they

focus on healing various afflictions and

eradicating the ailments that plague

Humanity the fifth is the holy Doctrine

School their Creed is that all things

are created by the Divine this group of

devout Believers asserts that everything

in the world is a creation of the Gods

based on the power of Faith emphasizing

the use of divine strength to punish

transgressors and invoking Heavenly

retribution upon their enemies through

prayers the sixth is the fire School

their philosophy is that anger is akin

to fire they are Wizards adep in

pyromancy favoring a direct and brutal

approach rooted in the fiery magic born

of Rage emphasizing the incineration of

all things their temper is explosive and

of and offputting the seventh is the

water divination School their principle

is that Tranquility is akin to water

this group comprises Wizards skilled in

both water and ice magic grounded in the

Serene essence of water magic

emphasizing the manipulation of the

transitions between ice and water

alongside their ability to Divine

through the falling of droplets the

eighth is the atmosphere School their

tenant is to come and go like the wind

this assembly of wizards manipulates

atmospheric forces rooted in the power

of storms emphasizing Swift movement and

the ability to tear foes aunder with

tempestuous winds the ninth is the earth

divination School their Doctrine is that

virtue supports all they are Wizards who

wield the power of the earth focusing on

defense and control with a divination

technique that shares its roots with the

water divination School the 10th is the

lightning School their principle is

divine punishment for all as Wizards

commanding the power of lightning they

are based in the forces of the sky

emphasizing penetration and control

while exhibiting maneuverability on the

battlefield the 11th is the nature

school they are Wizards in harmony with

Nature's elements rooted in the forces

of nature emphasizing symbiosis and

mutual support their magic manifesting

as green magic and possessing the

ability to tame pets for assistance the

12th is the summoning school this is the

oldest and most in atic of schools based

on Ancient summoning rituals emphasizing

the enslavement of summoned entities

through contracts they harness unknown

existences to Aid them in achieving

their objectives these constitute the 12

Orthodox schools each with corresponding

potion Pathways which players May access

upon completing tasks however to acquire

the various skills of each School

additional tasks must be fulfilled or

players must engage in sophisticated

persuasion to extract information from

NPCs the above is an overview of the new

content intr produced in this expansion

next we shall discuss the newly added

bosses and Monsters new Elite monsters

include the moonchaser wolf Hatty and

the sunchaser Wolf skll they are progyny

of the primordial beast finer and

defeating them yield special materials

the essence of the sun and the essence

of the Moon these Elite monsters can

respawn but do not have fixed locations

they randomly appear outside the Tower

with skll refreshing at dawn and hatti

at dusk if both are defeated simult

mously the legendary primordial beast

finer can be summoned new bosses include

the primordial beast finer the world

serpent Jay ronger and the queen of the

underworld Hela the world Serpent and

the queen can only be summoned using

ferk heart and can be summoned

repeatedly players May repeatedly slay

these three bosses however note that

epic quality weapons or equipment will

only drop once epic materials and

legendary materials may drop multiple

times the official reminds players that

these three bosses can only be summoned

outside the tower therefore before

engaging players should carefully


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